Our very own Jagged Alliance Online Lead Programmer Johannes Scharl had the honor of being accepted for a talk at this year's Unity: Unite 11 conference on the topic of Jagged Alliance Online: Engineering for Large Web Player Games. His presentation is now available for download and sheds a light on our challenging production process...
He presented the techniques Cliffhanger Productions used to develop Jagged Alliance Online, a large, turn-based, tactical browser game. With the requirement to manage a large codebase, many thousand assets and over a hundred unique missions, the team faced enormous technical challenges to create an efficient and stable workflow and deployment process. Johannes showed our approach to handling this and his talk has been highly acclaimed for his accessibility and practicality. You can now get the session presentation here.