Author Topic: Magic. What will we see?  (Read 420 times)

DarkLloyd

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Magic. What will we see?
« on: October 15, 2011, 03:31:13 pm »
Like the title says, I would just like some insight on the Topic.

* Mechanically how will spells be handled? Will they just be another "Gun"? DO we get an interface for
   them? Is there going to be an on screen way to see who cast that spell at me? Cuz, you know, Geek
   the mage first!!!!
   (without just hovering over their avatar and being told "Grok - Troll Mage". This would be bad for game
   play btw. If players are going to have a "Name Tag" like in MMO's Please DON"T have what type of
   "character Class" they are listed on it. Just "Grok - Troll". Part of the ambiance of SR is not being able to
   pigeon hole any race to any role. Anyone can be anything in SR. And anyone can Carry and use
   anything. Mages can hide in heavy armor and assault rifles and Sams can be decked out in fetishes and
   (non working) foci.

* Will Drain be used? And if so how? How will we get rid of Drain?

* How much variety will we have in the spell lists? All the spells in the books? Just SR4A? Street Magic?
   Please don't use a "Tier Tree" of magic specialization ala WoW talent tree or that type.
   (I know you couldn't possibly put it in from the start but maybe later, a tool to make custom spells?)

* And the big one I wanted clarification on, Spirits. Will they Be in the game? From the start? That's
   a sizable portion of a casters arsenal there. Are they going to be like the hireable "Mercs"? or will they
   be separate from the party size limit?

* I saw you said Initiation won't be in the game from start. Will it be added in later? If not, is there 
   another path you are planning for power progression for casters?
   (Also corollary to this, and to derail the thought train here, if casters don't have Initiation will
   Technomancers have submersions? For that matter will there even Be Technos in the game?)

* Will there be a difference mechanically in Mages and Shamans like in the past versions of the game?

That's it for now. I'm sure I'll come up with more. Thanks!!
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DarkLloyd

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Re: Magic. What will we see?
« Reply #1 on: October 20, 2011, 07:38:39 am »
Sooooo. I take it there is No idea for the magic yet?
If you can't Dazzle them with STYLE, Riddle them with BULLETS.

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primetide

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Re: Magic. What will we see?
« Reply #2 on: October 20, 2011, 08:57:21 am »
or I haven't got the time to answer yet...will try today...
Yay for the Flaming Carrot

primetide

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Re: Magic. What will we see?
« Reply #3 on: October 20, 2011, 09:11:52 am »

* Mechanically how will spells be handled?
-> As in other games you will have your spells in a menu to activate them, aim them at someone or something and cast them, taking a certain amount of time. You will see mages casting if you can see them doing it. Otherwise if you are able to see into the astral, you will get ideas about who is geared up in magic trinkets or has magical abilities.

* Will Drain be used? And if so how? How will we get rid of Drain?
YSes and not sure to the last two :)

* How much variety will we have in the spell lists? All the spells in the books? Just SR4A? Street Magic?
-> we haven't begun to sort through spells with an eye to "can be done" and "can't be done" yet.   

Please don't use a "Tier Tree" of magic specialization ala WoW talent tree or that type.
-> we will stick pretty much to the way spells are gained in SR, though again, we haven't tackled that yet

   (I know you couldn't possibly put it in from the start but maybe later, a tool to make custom spells?)
-> VERY complex issues, but noted.

* And the big one I wanted clarification on, Spirits. Will they Be in the game? From the start? That's
   a sizable portion of a casters arsenal there. Are they going to be like the hireable "Mercs"? or will they
   be separate from the party size limit?
-> honestly and not to put spirits down, they kinda handle like drones- you summon them, bind them and use them (and perhaps upgrade them?). so yes, they should be in in some way
* I saw you said Initiation won't be in the game from start. Will it be added in later? If not, is there 
   another path you are planning for power progression for casters?
   (Also corollary to this, and to derail the thought train here, if casters don't have Initiation will
   Technomancers have submersions? For that matter will there even Be Technos in the game?)
-< technos-> as mentioned we aren't sure about them and will deiced once we have the basic types running. Initiation/power progression...again we haven't really pinned that down yet

* Will there be a difference mechanically in Mages and Shamans like in the past versions of the game?
and alas, not sure. perhaps more a question of differenmt arsenal and casting times etc.
Yay for the Flaming Carrot

DarkLloyd

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Re: Magic. What will we see?
« Reply #4 on: October 22, 2011, 05:50:04 am »
Thank you very much.
That put aside some of my concerns, and was very well thought out.
I'll watch your posts in the other threads for any updates to magic and if I can I'll try to offer well thought out suggestions in return.
If you can't Dazzle them with STYLE, Riddle them with BULLETS.

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