Author Topic: Legwork  (Read 515 times)

Nitz

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Legwork
« on: March 10, 2012, 03:18:56 pm »
I'm curious about this.  How similar do you see SRO being to JAO?

In the JAO beta I can see how you've got the base there, and you can click through and buy a bunch of stuff. There is a sort of restriction based on clout and hero level, but there's not much in the way of something being forbidden or extremely hard to come by. In SR PnP the book suggests things could be way more expensive due to availability, and sometimes you may need to wait weeks for that Assault Cannon to make its way over on the slow boat from Shanghai.

I'm assuming the initial plan is just to have a click+buy system with Nuyen and a real currency system like JAO, but has there been any thought about differentiating the two systems down the road?

Stahlseele

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Re: Legwork
« Reply #1 on: March 11, 2012, 01:20:49 am »
i'd gues this would have to depend largely on the difference of time scale between game and real world . .
if this game works like MWO is supposed to(24 hours out here equals 24 hours in there) then making people wait weeks and months for stuff is, admittedly, bad game-design . .
If one Day in there equals one HOUR out here, then that's something else entirely . .
And this would also come into question with crafting and recuperating from medical procedures and from having holes put into body parts that are not supposed to be see through . .

Has this been mentioned somewhere yet? O.o
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Sangius

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Re: Legwork
« Reply #2 on: March 11, 2012, 02:13:16 am »
Sort off, yes, but this might still tickle some extra informations out of primetide. Clearly, having time run at the same pace in- and offgame is bad game-design. However, there will be some time-like resource. There are several quotes that touch that at least remotely (check the second question in the legwork posting as one example)

Still, more information would be neat!

Stahlseele

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Re: Legwork
« Reply #3 on: March 11, 2012, 02:19:01 am »
more info is allways wellcome of course ^^
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Sangius

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Re: Legwork
« Reply #4 on: March 11, 2012, 02:20:32 am »
I shall poke him ;)

Stahlseele

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Re: Legwork
« Reply #5 on: March 11, 2012, 02:37:38 am »
he's probably gonna post here in some hours anyway . .
at least, that's been his usual modus operandi, as far as i gathered.
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Sangius

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Re: Legwork
« Reply #6 on: March 11, 2012, 01:16:19 pm »
*puts his poking-stick away*sadface*

Stahlseele

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Re: Legwork
« Reply #7 on: March 11, 2012, 01:25:34 pm »
Nobody said you can't poke him for good measure/fun ^^
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Sangius

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Re: Legwork
« Reply #8 on: March 13, 2012, 12:03:25 am »
Ah well, time for the stick ...

Stahlseele

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Re: Legwork
« Reply #9 on: March 13, 2012, 12:28:26 am »
Looks like it. He missed a Weekend! ^^
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primetide

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Re: Legwork
« Reply #10 on: March 13, 2012, 12:38:47 am »
some one poked?

....


to the matter at hand - I don't think in this day and age of instant gratification waiting for ANY item for nomatter how little time will be much appreciated.
For SRO we are fiddling around with the legwork issue currently- we want to make it smoother than the jao HQ heal/repair and still allow for soem use of skills/contacts...
item pricing and availabilty will play a role- basically items won't always be available, so if explosive ammo is on offer you better stock up on it while it lasts - or be prepared to pay extra :)
and getting some items may actually require a certain rep level for example...you don't sell a Panther XL to just any noob
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Stahlseele

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Re: Legwork
« Reply #11 on: March 13, 2012, 12:45:59 am »
Hmm, interesting . . will have to see how this plays out in game to make a judgment on this issue though. damn you all for making me waaiit! �,�;,

@Sanguinius:
Another Entry for the Q&A Thread maybe?
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Sangius

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Re: Legwork
« Reply #12 on: March 13, 2012, 01:59:55 am »
Yep :) good ol' stick!

Gator Shaman

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Re: Legwork
« Reply #13 on: March 14, 2012, 04:26:21 am »
item pricing and availabilty will play a role- basically items won't always be available, so if explosive ammo is on offer you better stock up on it while it lasts - or be prepared to pay extra :)
and getting some items may actually require a certain rep level for example...you don't sell a Panther XL to just any noob
Perfect. This should work out great. I think not having everything available all the time will encourage more player interaction through trading and shopping each other's invertory.

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Nitz

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Re: Legwork
« Reply #14 on: March 25, 2012, 04:41:42 pm »
item pricing and availabilty will play a role- basically items won't always be available, so if explosive ammo is on offer you better stock up on it while it lasts - or be prepared to pay extra :)

This sounds like the Stock Market simulation games of yore. Anybody remember playing Dope Wars? Hopping around New York suburbs and pushing narcotics? If you have a buy/sell type economy you can reward players for hoarding stuff while it's cheap... but they have to be running some kind of risk of getting caught, and that might be way too much work.