I have been so excited since the Shadowrun MMO was announced! The setting has been long overdue for a great videogame incarnation (since the early 90s), and hopefully this game will be it. Unfortunately, the Q&A didn't answer the burning questions I have in my mind, so I just have to ask them. Sorry if there's a lot of them.
1. Technomancy: Now I know you already said that the core rules would be present, and that hackers would be there... but you also said that VR won't be present yet. So my question is whether technomancers will be there, and if so will they still have all their juicy functions sans-matrix? You know, sprites and the like. Furthermore, will you be having the disciplines that were added in the Unwired sourcebook (to give them multiple schools of training like mages have), or just the standard mechanics from the main book?
2. Edge: Now you already said that Karma pool-like mechanics are probably not going to be in the game, but that doesn't necessarily rule out the edge stat. I love making characters that rely heavily on edge (I call them "Luck Adepts"). Perhaps you could simply make edge a triggered stat-boost that you could use a limited number of times, but not one that necessarily works the same as the tabletop game? Also, will character death be permanent? If so, Edge would be the best way to have a Shadowrun-style surviving death mechanic in the game (your character doesn't perma-die unless he/she has no edge to burn). This would also make Shadowrun the grittiest MMO EVER (a very fitting title for it)!!!
3. SINs: System Identification Numbers are integral parts of Shadowrun society, so it'd be nice to know if these will be implemented in game. Can we be SINless? Can we buy fake ones? Will they be integrated into the gameplay, with certain mission approaches perhaps either requiring a SIN or a really good fake?
4. Karma: A common element of nearly all MMOs is the level cap. Shadowrun doesn't really have an inherent one in the tabletop game, so I'm wondering whether it will be present in the MMO. Will there be a karma cap, or will we be able to cap off every single skill and stat, and perhaps grow our mage and technomancer powers into infinity?
5. Multiple characters: You did talk about running multiple clients, but I have to ask if you guys are going to allow for multiple characters on a single account. Also, is there any possible way that we can utilize multiple characters from the same account at a time to go on missions, in case we don't have any friends online? Would be an interesting way to integrate multi-client play into the game and embrace it, no?
6. Lifestyles: Last one for now, I promise. Will these be implemented into the game eventually (I know you guys don't know about during launch)? Will our characters lose nuyen every month to maintain it? Can I pump buttloads of money into it to get a permanent settlement, like I can in the tabletop? Can me and other players share my lifestyle to pay a slightly reduced cost per-player, again like the game? Lastly, will we be able to upgrade over time, so that the tiny apartment I start with can eventually become the pimptastic ho-filled mansion of my runner's dreams?
Answer the ones you can. I know the game is in pre-beta state, so you may not know the answers yet.