Some more thoughts about PvP-Content
I have been thinking about PvP too and wondered, what sort of PvP might appear organic to the SR-universe. For one, there are the competitionary scenarios mentioned by primetide (and picked up by Decivre). Those are a good idea and might offer a lot of variety. However, primetide, too, mentioned some sort of arena-like PvP and I think I actually came up with an idea how to present it:
Arena PvPI am not sure whether this is the right translation, but I think I remember a bloodsport called 'Urban War' described in one of the older SR editions. It was basically about two teams of fighters slaughtering each other for (audience) ratings. This could be a direct and credible way of explaining why two teams should just meet with the sole purpose of killing each other off. You could create some nice Urban-scenario-maps and things would hopefully more or less run by themselves. Now, I have been thinking about two more options for PvP, one being more unlikely than the other:
Desert WarsWell, I think we all know what I am talking about � there have even been Sourcebooks about this. This could be another possible PvP scenario. Either you would take smaller teams, then it'd be pretty much the same like Arena PvP, just with a different setting which would add variety ... ooooor ... you would take the millions of Euro that SR:O will hopefully earn CP, get crazy mainframes and programers and actually pick up on the big, military dimension of Desert Wars, featuring more than just a dozen characters at once. The idea came to me when I thought about the sim-sense downloads that were offered from Urban Wars fighters and the before-mentioned throwback missions

. You could actually use it as a PvE scenario as well and it would be a good way to offer some sort of a PvP/PvE campaign, with the characters picking the con they want to fight for and shifting the course of the Desert Wars season over time. And you would not need to be afraid of dying there either: In both PvP scenarios you could either play via sim-sense (which is a bit lame if you could be playing your characters too) or, which is better, just offer extra easy revives for dead characters � after all, if you taking part in Urban/Desert Wars scenarios, you are likely to be seriously hurt � on the other hand it's very likely there will be a team of medics nearby too which are specifically trained for victims of these kinds of 'sports'.
Combat-bikingLast but not least ... Combat-biking. I know this is even less likely to happen and I am actually not that crazy about it at all, but it might be a nice way to actually use the engine you would have to develop later on to feature vehicles as a means of transportation and I know there is a part of the SR-community that is pretty hyped about that fictitious sport. But I know that this is a feature that will definitely not make it into release. I just thought I'd add it as a possible, cool PvP-Scenario.
TournamentsNow, since I put a focus on sports activities in this posting (mainly as PvP scenarios, but partly even as PvE ones), I thought I'd suggest one more things: Tournaments / Seasons. The latter could be used to monitor the progress, for example, in a Desert/Urban Wars campaigns and at the end of the season extra awards could be granted to the player with the most kills, the team with the most wins, the leading team of each con, etc. Same goes for PvP seasons. And, last but not least there could be tournaments: Even MMOs which need a subscription to pay sometimes offer tournaments as special-payment services. So I think it would be a logical choice for SR:O too. People could pay a few euro via micro-transactions, the money would be entered in a pot and in the end, each highranking winning team would earn a few % of the pot, the rest going to CP. Relatively easy money, people could win some money (and that one could even just be uploaded to their micro-transactions account again, meaning they will spend the money on SR:O content) which might give a huge boost to motivation.
PS: I actually don't like PvP, but ... well, the better it gets, the less-bad I will feel about doing it

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