Author Topic: what i would like to see  (Read 839 times)

dirk706

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what i would like to see
« on: January 13, 2012, 08:05:15 pm »
1. Metamagic. Spell anchoring and perm spells
2. Initiation for adepts,mages and mysticadepts
3. Drake options for players 

primetide

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Re: what i would like to see
« Reply #1 on: January 18, 2012, 05:07:49 pm »
wouldn't we all ;)
drakes- let's tackle that when we got the base races :)
Initiation- we are discussing about a good way to do it, open to suggestions
Ritual Group Spells perhaps the rest...probably not, we don't have that much persisted content unfortunately.
Yay for the Flaming Carrot

Stahlseele

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Re: what i would like to see
« Reply #2 on: January 23, 2012, 08:04:06 pm »
The Build/Repair skills to be able to really do a character that spends most of his time crafting stuff. Only go on runs to get information/ressources for building more stuff. Or be hired as a "run" to repair / upgrade or build stuff for other people.
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primetide

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Re: what i would like to see
« Reply #3 on: January 24, 2012, 04:40:07 am »
I think we will want to have a healthy build system (or software creation or foci enchantment system), but the essence of progress will still remain missions - however we are thinking of ways to make in-action and meta-game skills progress more indepnedently.
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Gator Shaman

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Re: what i would like to see
« Reply #4 on: February 18, 2012, 03:45:11 am »
I'm looking for more differences between arcane mages and shamans, and hoping that there will be different abilities based on which totem the player picks for their character. I'm also interested on seeing how the play in the matrix will be handled while the decker is in a group. Will the other players be able to see the decker's "meat" body and have to protect it while the decker is jacked in? I'll be looking forward to this game regardless of whether or not the matrix is included.
« Last Edit: February 18, 2012, 04:55:16 am by Gator Shaman »

Gator Shaman

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Re: what i would like to see
« Reply #5 on: February 18, 2012, 06:22:02 am »
Quote from: Shadowrun Online on Facebook
we already have identified four hub cities we want to use: Seattle, Chicago, Berlin and St. Petersburg.
I'm really hoping for Denver to be included here, at least as an expansion city if the game takes off. It had it's own box-set. That must count for something.


Sangius

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Re: what i would like to see
« Reply #6 on: February 18, 2012, 11:58:31 am »
I'm looking for more differences between arcane mages and shamans, and hoping that there will be different abilities based on which totem the player picks for their character. I'm also interested on seeing how the play in the matrix will be handled while the decker is in a group. Will the other players be able to see the decker's "meat" body and have to protect it while the decker is jacked in? I'll be looking forward to this game regardless of whether or not the matrix is included.
Well, technically, there isn't much difference when it comes to game-mechanics and Hermetics / Shamans in the pnp original. It's mainly a roleplaying difference. But maybe some other effects or something would be neat. I agree that it would definitely be nice to actually be able to see a difference between the two.

As to the decker: as you can read in the Q/A-Thread, jacking in the old-school style isn't really planned on from what I learned. Instead, you will move the Decker around like any other char but have special options to interact with objects within a given mission.

Stahlseele

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Re: what i would like to see
« Reply #7 on: February 18, 2012, 01:22:57 pm »
Well, under SR3 Shamans and Hermetic were as different as day and night . .
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Sangius

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Re: what i would like to see
« Reply #8 on: February 18, 2012, 02:37:04 pm »
Well, when it comes to spirits, yes. But where was the difference in spellweaving, ascenning and astral combat other than the totem boni/mali?

Gator Shaman

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Re: what i would like to see
« Reply #9 on: February 18, 2012, 11:18:54 pm »
Well, technically, there isn't much difference when it comes to game-mechanics and Hermetics / Shamans in the pnp original. It's mainly a roleplaying difference. But maybe some other effects or something would be neat. I agree that it would definitely be nice to actually be able to see a difference between the two.

As to the decker: as you can read in the Q/A-Thread, jacking in the old-school style isn't really planned on from what I learned. Instead, you will move the Decker around like any other char but have special options to interact with objects within a given mission.

My suggestion would be to have shamans able to cast healing spells and buffs/debuffs for less mana drain and hermetics able to cast offensive and defensive spells for less mana drain. That way the shaman fits into a healer class and the hermetic mage is more of a dps class.

I read that there will be no jacking in, but I am hoping that will be changed, at least for solo players. It would be a good advantage and something that could differentiate the decker class from the others by being able to get money or information by using the matrix, and simply getting a "Matrix attempt successful. Information obtained." message wouldn't satisfy me if  I were a decker player.

Sangius

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Re: what i would like to see
« Reply #10 on: February 19, 2012, 02:07:02 am »
I would prefer to see something like the totems ingame, giving specific boni to specific forms of shamans. After all, there are some who are not that healy at all and even more aggressive than the typical hermetic.

Gator Shaman

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Re: what i would like to see
« Reply #11 on: February 19, 2012, 04:30:25 am »
I would agree, except in the Genesis version the only difference between the two is that the shaman has one less usable inventory slot and there was no difference in the SNES version. The difference between the two in the pnp game is pretty much only role-play elements (at least in the first two editions), and that does not translate to a video game that focuses on abilities and group dynamic well. I feel it would be a waste of memory to have two seperate names for what is essentially the same character class.

Most mmorpgs have defined group roles based on class, so it is easier to find group members. That way, my message of "troll shaman lfg" won't have to be answered with questions like "What kind of shaman? Heal or dps?" Or "wht lvl r ur healz?" before a group can qualify me as a group member.  That is part of the problem for shaman characters on WoW since they can be specced to fill several different roles. Everybody knows what a samurai's job is. It's to smash people, shoot people, and if this game is like all the other mmorpgs out there, to absorb agro from whatever the group is attacking, so when a samurai player is looking for a group, everybody knows his role and the only question he might get will be "How much damage do you do?". I shouldn't have to have my spell list inspected every time I'm looking for a group to make sure they all approve of the way my character is built. Not having defined group roles for casters will make it more difficult for both caster classes to find groups, and every mmo needs a healer class. That's why I made the suggestion.

I do have faith that everybody will be satisfied with whatever the programmers decide. I'll personally be happy just to play a shaman in the Shadowrun universe no matter what. I just wanted to voice some potential snags I see coming in respect to character playability.
« Last Edit: February 19, 2012, 06:25:59 am by Gator Shaman »

Stahlseele

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Re: what i would like to see
« Reply #12 on: February 19, 2012, 11:26:37 am »
As long as you leave the batshit insane Totems out . .
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primetide

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Re: what i would like to see
« Reply #13 on: February 19, 2012, 11:55:07 am »
We haven't really got down to deciding on the differences for arcane characters in SRO. I tend to fall on the side of giving them slightly different abilities, but not too different (so not dps vs heal) for the simple reason that it limits character development and group selection (gotta have the healer, gotta have the dps mage, gotta have the hacker, gotta have the fighter -presto: D&D group). We tend to give our characters broader scopes in some regards, so as to not force roles so heavily. Especially since combat isn't your typical WOW affair, there are really no "first rows" when everyone is wielding guns that can shoot longer distances...
Yay for the Flaming Carrot

Stahlseele

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Re: what i would like to see
« Reply #14 on: February 19, 2012, 01:23:17 pm »
Well . . In the world of Shadowrun, HEALING Spells are such nice things like CAUSE ALLERGY for example.

Also, as for front row fighters: we will have to wait and see how it actually works out in game . .
In SR3, you could be an Body 18 Troll with 10 Points of Armor without Problem.
And then simply walk up to the guy shooting at you full auto with the Shotgun and give him some nice pointers on how to do it. Before beating him unconscious with it.
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