So I was watching the interview/trailer video recently, and I noticed something that gave me a lot of awesome ideas for the game. I figured I should post it in here and see what people think....
So in the trailer, the player has control over two characters. It actually seems to play very akin to a tactical game � la X-Com, where the player controls multiple characters. Then this gave me a pretty great idea for Shadowrun.
You see, Shadowrun isn't really the sort of game where characters "solo". While a heavily-chromed street Sam or a severely initiated mage might pull it off, the game was basically designed for teams. It's less Splinter Cell, more Rainbow Six. In this regard, the usual system for MMO gameplay, where players play single characters, barely fits. The game would practically require you to find a team you could work with, and anyone who has played an MMO knows that forcing the player to party is a terrible setup, especially if even the earliest missions do just that.
So this got me to thinking "Why does Shadowrun have to follow this standard formula?" Why does this have to have the standard one-account-one-character play? Why not change this up? Another MMO did some of what I'm talking about already. In Sword of the New World, players create families with a roster of character. They may use up to three family members at a time, rather than only using one character. When multiple players party up, they end up with much larger groups: a two-player party results in a six-man team; a four-player party creates a squadron of twelve and so on.
So why can't Shadowrun have a similar deal? Instead of making one runner, players make runner stables. 2-3 characters, or perhaps a variable number depending on the mission. When a player parties with others, they do missions which require more than a single stable can afford, or perhaps make every player bring only 1 or 2 of their characters to the battlefield.
This has the potential to create an awesome dynamic for the game. It gives players the opportunity to train up and play multiple characters without forcing them to choose which character to focus on. This also means that characters could share a money pool, making it easier for players to manage their money on what their team needs (so I can have a technomancer, but the devs don't have to worry that my Nuyen going to wasted).
So, what do you think of that?